Quote:
Originally Posted by unsunghero
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Well, there is no such thing as “owning noobs” when we are talking about an environment like rated arenas
For one, when I was doing arenas you were matched against someone of similar skill. Nowadays apparently there is a lot of “boosting” which is selling rating by carrying a scrub, when I played it wasn’t nearly as prevalent
You also tended to have almost identical gear. There was a best in slot for pvp, and that gear was almost always a set you earned by doing pvp
So close in skill, close in gear. The only thing that you could use to an advantage is your team comp. Just like how in card games an aggressive deck tends to counter control decks and control decks tend to counter midrange decks, etc, arena comps could be like that. There were some that had a significant advantage over another
But usually it wasn’t destiny. Kids who feel like people who were good at pvp lacked skill, could never hack it at pvp. It’s like saying “basketball is a silly skill-less game. All it takes to be good at basketball is being tall” ok there, go see how well you do in the NBA
In pvp, you would have (if you were skilled) a strategy based on opponent’s team comp going in, that’s your macromanagement. This you would need to adjust on the fly. That’s your micromanagement. No one could get to the top rank in arenas by thinking “ok every time we see [x] comp we do [y] plan”. Because at super high ratings, a skilled team is going to anticipate it, because they’ve likely seen it 50+ times that week in games, and they will adjust to make it difficult or impossible. So adjustment in response is necessary
The thing that keeps the skill level from approaching something like a RTS game is the global cooldown. There is no way to separate oneself as an extremely fast player when you can only execute so many actions per second. Unlike RTS where people can have APM’s (actions per minute) in the 300+ range
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I don't generally like mobas. WoW in my playing experience is a walking simulator. Leveling is the most boring shit ever. Walk over there, kill 5 boars, walk over there, kill 5 lions. 5550 Experience! Repeat. I don't know why I hate that over say, grinding hours away at the same exact camp for hours on end, but I do.
But when it came to PVP in mobas, most kind of, had something missing for me. I was huge on diablo 2 pvp... I liked EQOA pvp.. but idk something was always slightly boring to me with most other PVPS. It always felt devolved into an orc and a night elf circling around each other while spamming buttons. Kind of like... Dota with way less complexity. So if i'm in the mood for a pvp enviroment that isn't FPS.. Dota is my go to for that.
I think there's a reason WoW PVP never took off as an esport even though it had virtually everything going for it --- it's boring as fuck to watch. Duels last forever, there isn't any kind of exciting outplays.. idk.
In terms of bringing viewers to P99.. it would take somebody who is in a raiding guild and also very entertaining. 95% of the stream would just be the streamer bullshitting with his chat and his guild mates, watching videos on youtube maybe, etc.. then boom. POPOPOPOPOPOPOPOPOP GOGOOGOGGOGO and bam you have sudden intensity.
=P