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Old 05-22-2021, 09:21 PM
Shawk Shawk is offline
Fire Giant


Join Date: Apr 2010
Posts: 768
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It is kind of impossible to compare the two.

EQ1 is High Fantasy in my eyes, while WoW is more a Anime style.

EQ2 showed that High Fantasy can have a bit of an Uncanny Valley... I wish they would have tried again with EQ3.. It just takes a certain type of artist to make it happen on the modeling side and the conceptual side.

Probably also why things got so held up with EQ Next as it just couldn't find that middle ground..

Although, for example if you look at Keith Parkinson art compared to EQNext art.. It is kind of embarrassingly obvious where things kind of devolved into something more of a "game" rather than a realistic high fantasy.

Concept art really does matter.. Especially when you are working with a bunch of developers who are just looking for their next paycheck. With Brad, Smedley and all the other devs on EQ1 it was a very nerdy environment and a very arrogant stubborn kind of development where they were both hardcore D&D fans and they were trying to make a very high brow realistic looking style..

Obviously the pixelated art is not the same, but really.. It is odd how much better even the original P99 Modeling/Animation was compared to EQ:Next even.. EQ:Next was very blurry and had a ton of pixels, but none of this translated to anything but "Anime style.."


Obviously this is just concept art, but it matters when you are developing to that concept..


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