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Old 05-22-2021, 04:21 PM
loramin loramin is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
This is fake news, and the same rules that were in place 20 years ago are still in place today.

Could you get in trouble for following a player around and intentionally KS'ing them for hours? Yes. If you petitioned because a player took a mob from 'your' camp, the GMs would warn you to stop wasting their time before banning you if you filled out another petition.

If you reported someone for stealing your one mob (even if that mob happened to have an FBSS) the GMs again would tell you to go fuck off. The only time a GM would ever step in is again, if a player followed you around and repeatedly stole your mobs to grief you.

The rules have not changed.

You live in a fantasy world.
You are right, "The rules have not changed." ... and we know exactly what they were like back in classic, because we have the Kunark era GM Guide: https://wiki.project1999.com/Kunark_...ice_Guidelines [You must be logged in to view images. Log in or Register.]

Quote:
8.3 Kill Stealing
When a kill stealing scenario involves a single spawn, or only a few specific spawns, the procedures in section 8.2.3 (Contested Spawn Complaints) should be followed. However, should kill stealing as defined in section 8.2.1.1 be witnessed during the execution of that procedure, the CS Representative should issue a warning for disruption.
Quote:
8.2.3 Contested Spawn Complaints
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.

If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.

On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.

8.2.3.1
The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
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