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Old 05-19-2021, 06:34 AM
RecondoJoe RecondoJoe is offline
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Join Date: May 2020
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Technically a scripted PvE encounter can never match the challenge potential involving both macro but also micromanagement involved in a team-based PvP match. This is because no matter how difficult a PvE encounter is programmed to be, the raid target will always behave based on its pre-programmed AI. Learn the AI, beat the encounter. A player opponent has an infinitely wider range of possible choices they can make

I was never super into EQ's pvp, but I was super into WoW's, specifically arenas. Then and now in WoW, almost always a top ranked arena player could learn the hardest raids but a top PvE player could almost never achieve top 10 rank in arenas
I don't disagree with you. WoW's PVP is the only thing that has kept me playing the game off and on for years... but even the leveling grind in WoW feels worse to me....
And I know I'm not the only person who feels that way, hence paid character boosts.. like you couldn't pay me to level alts on WoW, which is why I've essentially been a Rogue main for like 16+ years now

but on EQ I can just go to a random server and start over fresh and have just as much fun (if not more) than I would playing on my main...

I think I just really dont like doing quests to level, it feels like a running simulator where you try to figure out what stupid crap it wants you to do without actually reading the quest...

even on WoW classic I level purely by grinding.. I can grind almost all day, but the second I start doing pointless quests I get burned out super quick.

It's just that in EQ ya know, the 1-59 is actually more important than max level in so many ways, and I think that's one thing Pantheon is trying to capture when they talk about making a game that is more about the journey than the end.