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  #77  
Old 05-19-2021, 04:38 AM
unsunghero unsunghero is offline
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Join Date: Aug 2015
Posts: 8,328
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In regards to grind, nothing in EQ can compare to vanilla WoW's rank 14 grind. It required at least 12 hours/day and that's IF you had a team that won 100% of Battlegrounds in 5-10 minutes. If you were trying to go Ronin and solo your way to rank 14 it would usually require 16-20 hours/day 7 days a week depending on server size. Each player killed in pvp tended to award something like 15-30 honor, and on my vasnilla WoW server in order to place in the top 5 spots for honor at the end of the week, you needed at least 1,200,000 honor. That's a LOT of fucking pvp

And Wow's rank 14 grind was life-draining and soul-crushing due to the fact that you were competing against all the hyper-nerds of your 5000+ player server, but also if you were rank 12-13 and you DIDN'T place in the top 5ish for honor points earned for your server, you would actually lose progress. That's what made people in my BG ranking team legit suicidal - playing 12 hours a day, 7 days a week, then at the end of that week, actually LOSING 20% of your previous progress in rank 13 because some super-neckbeards played more than that. All that effort that week, wasted

Most grinds involve an insane amount of work, but that progress in that work is saved and moves one direction. Imagine a grind where progress moves more violently in the other direction the closer to the end you get. Most people that achieved it either sold their account or just quit the game due to extreme burnout at that point. I got rank 14 and made a few pvp vids, and then continued on into TBC. I was living very unhealthy IRL then though