Quote:
Originally Posted by Danth
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It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.
Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.
Danth
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As in era CSR I don’t remember ever making someone leave a camp for being at it too long, nor do I remember that being told to staff as something that you were allowed to do.
Honestly, back in the day someone holding down camps for days at a time wasn’t really as rampant as it is on P99 really. For various reasons. One being that you didn’t have nearly as much account sharing back then; people guarded their accounts closely and it didn’t become the norm to have guilds sharing accounts for example until a few years in. Another reason was simply lack of knowledge...not everyone knew how valuable certain items could be whether in plat or their use in raids etc (also didn’t know they would later be nerfed so there wasn’t this mad rush to get them).