Quote:
Originally Posted by cd288
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I mean technically that is how classic worked to a certain extent.
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It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.
Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.
Danth