View Single Post
  #63  
Old 05-09-2021, 02:18 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,562
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm pretty sure that's false.

Everything I've read indicates that Mages were incredibly powerful on live at the start (eg. their pets were better tanks than actual tanks!) It was because of that they were nerfed by Verant, but they only became a "trash tier class" after the nerfing. For whatever reason (perhaps the difficulty of coding their early versions, or perhaps simply due to selective fixing on the devs' part) they never got that "Golden Era" here though, so they started at "decent/mid-range", and have only declined since [You must be logged in to view images. Log in or Register.]
Mages were hot garbage at launch.

They had no researchable pets above 29, their pets did not wield weapons, and did not cast any spells except for the air pet invis. There was a bug where their pets would *run away* from anything that conned yellow or above. They would refuse to attack willowisps unless they physically hit you. Pet pathing was awful. Pets would attack other players in your group if hit physically or by an aoe. Pets did not double attack in their offhand without a weapon, and since mages couldn't give their pets weapons, they just didn't quad, ever, until January 2000. Burnout was a dot that slowly killed your pet.

However, melee were such trash and mana regen was so hard to get that mages were still wanted once they got their level 40(?) pets because the 30hp/tick out of combat regen was godly. Lower Guk groups only wanted pet classes not melee.

Anyways there was a lot wrong with the mage class in early Everquest and you have some rose tinted glasses on Loramin [You must be logged in to view images. Log in or Register.]