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Old 04-29-2021, 08:35 PM
unsunghero unsunghero is offline
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Join Date: Aug 2015
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Originally Posted by tadkins [You must be logged in to view images. Log in or Register.]
I gotcha. Yep I gave my yellow con animation a rusty halberd at level 4 or so and just went to town on the mobs in Nektulos. I was also working on a side thing where I'd slaughter swathes of animals and spiders, making silk strings, turning the LQ/MQ pelts into leather padding to use later, and saving the HQ pelts. I had something to do and even though the exp felt miniscule I felt like I was still making progress and getting something done. Now that I'm level 8 though and those same spiders/animals aren't yielding exp I just feel...kinda lost, if that makes sense. I'm not really sure where to go now.



I am using my experience as a mage to try and compare things to an enchanter. For instance, I took a side break from the enchanter recently and picked up my 45 mage to go help my sister out. She plays a paladin and I took it on myself to go camp the shin lord in Guk to get her a ghoulbane. The whole time I was wondering "how would I go about this if I were on my enchanter?" wondering about the tactics I'd need to know later. I had to explore Guk a bit at the time since I never fought the shin lord before and had no idea what mobs were in the area and what tactics I'd need to know.

It seems daunting right now, to be honest. As an example...

Mage: Summon pet, equip pet, see mob, sic pet on mob, nuke.
While the enchanter would need to...
Identify appropriate mob to charm in the zone. Maintain control of mob. Have plan in case mob dies. Keep things CCed. Etc etc. It seems really difficult. Maybe I'm thinking too much, maybe I'm just wrong in general, but how *would* an enchanter be doing the same thing in my mage's situation? There are a lot of zones I don't know too well in the game, never really having the opportunity to explore and kill in them. It took a while to find my way to the shin lord's room. Still kind of does. Place is confusing as hell. And that's just one zone...

I'll keep all that in mind. I am a bit daunted by the whole GINA thing to be honest, and having to have extensive knowledge of every zone to know precisely what to charm. What does one do if the mob isn't available? Stuff like that.
I can’t take credit, because I stole the strat from Rektyou (check his vids on YouTube, he has one of howling stones and killing frenzy? I believe that ghoul in lguk). The strat to break most dungeon camps is as follows

1. Gnome form
2. Mash face into wall from outside the room to see all the mobs in the room
3. Use the command /target [mob name] to target specific mobs through the wall
4. Cast lull from outside the room (doesn’t require line of sight)
5. Repeat until all mobs but 1 are lull’ed
6. Identify charm target -> mez -> tash -> charm, pull a diff mob outside the room and kill it with charm pet. Repeat until room is clear, charming new pet as necessary

Or, with a GGR, you can skip the lulling

Charm 1 mob, immediately entire room jumps on it. As quick as you can, root everything other than pet. When pet is sub-10% health GGR to break charm, repeat

Or

Another strat I have used is stand outside the room. Lead with aoe mez. Entire room gets mezzed. Then pick whatever you want as your charm target, tash charm, root others. Kill them 1 by 1 via charm pet, selecting new pet ad appropriate

I personally use strat 1 the most to break camps