Quote:
Originally Posted by Stormhowl
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Even ignoring the example where I used Shallow Breath (which someone said is a DoT, but has no DoT component to it), what about the times where I did significantly less melee damage than the pet and it couldn't pull off me? Or how about how it couldn't pull sitting aggro off me because I got smacked by a wandered while medding?
There's clearly an issue with pet melee generation and their taunt if it can't out aggro a MISS.
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Aggro is more fickle than you think. If you got an add while sitting, no pet short of an Earth pet with a successful snare is going to be able to peel a sitting-aggro add, or maybe a rogue necro pet with a backstab.
We seem to have been informed that taunt is broken, so we know that. You do of course know that a mob will ALWAYS prioritize the pet's owner if he is in melee ranger correct? (Figured I should ask, you never know).
I've grouped with a mage in Warsliks before and he never seemed to have much trouble with the pet keeping aggro, even when casting heal after sitting, and then sitting back down. So it
does work as expected, or at least the way
I expect it to work. Playing my Necro so far (level 29), I've noticed nothing terribly wrong with pet aggro. Pets were never really meant to be a replacement for a warrior, so you're going to have a little trouble, especially as an Enchanter, since Enc pets don't really function like normal pets anyway.
I suspect that once taunt gets it's fix, things will be ok again. As far as everything else about pet aggro, I believe it's working as intended.