Quote:
Originally Posted by SearyxTZ
[You must be logged in to view images. Log in or Register.]
You forgot
6) Active (as in if you don't have someone online 24/7, you're going to hear about it) GM staff who will volunteer their time for free + absorb verbal rapings on a daily basis while maintaining full composure, get paid nothing, and babysit several hundred players who will constantly be having problems since it's an Everquest PvP server which means it's easier to grief other players than just about any MMORPG ever released.
Good luck finding half a dozen Sirkens
|
My ideal pvp server ruleset would make it so very little gm intervention is required. Realistic? i dont know but if gms come up with tons of rules that require constant supervision its just creating more work. I dont know what rogean and null can and cant do but if some type of hack prevention/logging can be created i would think that would catch and deter alot of people. Stuff like training,bind camping, corpse camping always gets both sides pointing fingers at each other and in past pvp server there was not a 100% accurate way to determine who started it and at times the GM had to make a judgement call that id say was around 50% accurate. Im grateful for gms but i think some rules just cause more problems compared to just letting alot of them being player controlled