Quote:
Originally Posted by Jigga
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Custom stuff and exp rate if chosen to can be altered pretty easily i would think.
The way i see it, to make a legit pvp server
1) A good pve npc/loot database inline with classic
2) A good reliable host
3) A supportive dev staff
4) A accurate and working Spell resist, melee, and ac code
5) A beta test to work out pvp bugs before release
If rogean truly intends to have a pvp server then i think we already have 1,2, and 3. The 4th point is just not clear, null and rogean might have come up with something i dont know and 5 can be easily done.
If Rogean and Null could maybe get a discusion about #4 maybe the community can help push red99 forward
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You forgot
6) Active (as in if you don't have someone online 24/7, you're going to hear about it) GM staff who will volunteer their time for free + absorb verbal rapings on a daily basis while maintaining full composure, get paid nothing, and babysit several hundred players who will constantly be having problems since it's an Everquest PvP server which means it's easier to grief other players than just about any MMORPG ever released.
Good luck finding half a dozen Sirkens