The High DPI Scaling thing really only works for big TVs but that is because their scale is set to 100% or something and it needs to be 200 - 300% so setting that will force the executable to scale the window and its elements.. TVs will cause all sorts of issues like that but it does not scale the GUI elements up.
I made this a year or so ago and didn't finish it but am getting to finishing it now and this is what people are talking about when they talk about "scaling" the interface.. which this and most older games never had in mind as 1440p / 4k was pretty much unthinkable back then.
And there is no function to "scale" the interface with some setting or something, it has to be done manually, so the best bet is to make new interfaces for each resolution. Even at 1080p, the hud elements are tiny, and most UI mods are the same. And you don't just "Stretch" the textures.. Because you need to modify the drag items etc as well to fit inside the inventory slots etc. Its a lot of work.
These images will be large but it seems a real definition is required for this issue. It isn't something people anywhere seem to actually understand in these older games. I personally play at 1024x768 but when I do play at 4k, I want the UI AND the game to scale properly. 1440p @ 144fps is kind of standard for me now and anything less is very noticeable but older games like this have huge potential for upscaling and looking really good. Especially with updated textures, like I show with the spell gems in my mod. Not all are complete, to show the contrast.
Velious UI @ 1080p
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My Mod @ 1080p
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You can see, even at 1080p it's pretty bad.
"Velious" UI @ 4k
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"Velious" UI @ 1440p
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My Mod @ 1440p
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