Quote:
Originally Posted by Envious
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Ench / wiz for kiting, which is not such a great combo here cause no breeze. But still works pretty well later on. And this is also 1/3 of AE group.
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Kiting what? How? Just because the wizard has snare and the enc has a pet with fairly good DPS but low health/ac? Again, a ranger or SK is a better choice if you just want snare.
Quote:
Originally Posted by Envious
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Bard / wiz, again, for kiting. Good at low lvls cause bard can tank / regen, wizzie can nuke.
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Kiting what?
People misunderstand wizards. Nuking is terrible for an exp group. Terrible. You only nuke when things are going wrong, you're killing a named mob, you're sitting at FM with nothing to spend mana on, or you're silly enough to think that nukes make a group more efficient. How long did the wizard have to meditate for that one nuke? In the same span of time, how much damage would a rogue or any other melee have done? Again, it "works," but it's not terribly efficient.
Quote:
Originally Posted by Envious
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Later one, bard pulls with massive trains, get it down to 70%, pulls over wiz, wiz PBAE's... this isnt a hard concept.
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This is intriguing, since I know bard PBAoE songs are actually fairly high in the aggro department. However, wizard PBAoEs are barely above a 1-1 mana-damage ratio until 53 with Jyll's, which is a significant increase (285 mana for just under 500 damage).
So the only places I can think of where this might work would be for a brief time on Spirocs in TD, or BW from 49-52/53ish (b/c the wizard has supernova) or Skyfire 54-60, and Skyfire mobs have 4500+ hp, meaning the wizard's 2400-2600 mana pool necessitates the bard to bring the mobs down to 40-50%.
But when you think about it, that might actually be enough time for the wizard to meditate up the mana he needs to bomb them to death. I'll consider this further
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Quote:
Originally Posted by Atmas
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Wiz/Enc not bad when Enc gets crack.
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Other than what I mentioned earlier (small PBAoE ventures)...No. Just no. Again, the time it took that wizard to meditate a single nuke is the time a hasted rogue/monk could be tearing a slowed mob to shreds.
Quote:
Originally Posted by Atmas
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Wiz/Monk pretty good when Wizards get snare. Not so much before then.
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Even worse. If you need someone with snare who can pull aggro, just get a Ranger or SK.
Wizards only have a few skill sets that are complimentary to a group - targeted stuns (of limited use on non-casters), PBAoE, and targeted AoE. In everything else, another class does it far better. Ghetto rooting/snaring/etc yeah, those are fine (and are very common among other classes) - but they're not things that can have their force multiplied by a group , such as a Necro/Shaman where the Necro has permanent Chloro, or Shaman/Monk where Shaman has most of the best melee buffs in the game (chloro/str/sta/agi/dex/haste) and debuffs (slow), a pet for added DPS, and backup heals in a pinch.
Mage/Mage, Necro/Necro, Enc/Enc, Shaman/Shaman...all of these are better than any of those classes coupled with a wizard in terms of a Duo.