Thread: Game Mechanics: AC/Level Mitigation & Backstabs
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Old 07-05-2011, 01:27 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
If you have found something that uses this phrasing, please link it. The only evidence I've seen uses very different phrasing, which makes all the difference.
Touche. My interpretation is that of at level 51 it is X and at level 60 it is Y. This, to me, means that the formula does not change. That may not necessarily be the case but without any information in between the assumption, without a formula to back it up, is that 52-59 offer no change in damage calculations until the marked change at level 60.


Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I'm not sure if you're serious here. Have you looked through the rest of the thread? Every rogue is parsing out at around 45% minimum damage backstabs. How many people need to post almost the exact same stats which directly contradict the goal kanras himself stated he was going for?

Dead serious. What I meant by provide more numbers is people need to get together and post their ATK, their skills (which should all be the same at level 60, but post them for posterity because Kanras may have created a char with the wrong skill levels), their STR, level, weapons, and the mobs they attack, then parse those logs. Parses against xxxx mob or yyyy camp with no information except "I hit for very little", even over an extended period of time, don't help as much as knowing the EXACT situation to replicate and test. If Kanras were to recreate Hasbinbad or Shiftin and test vs a thifling focuser or protector of growth, maybe he'd see something significantly different than using a lvl 60 rogue with a Ragebringer on the test server. I don't get how Kanras can be getting such significantly different results unless the players on P99 have extremely different stats or gear. So, recreate it to the best of the abilities of both the players and the devs. If anything Kanras should have Hasbinbad or yourself or Baxter or Tigole or anyone go over to the test server and do some parsing that way. Uthgaard and a few others did that a while back... no reason why it can't be done again.


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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I think there's a good chance you are on to something here.
I just pulled this out of my ass but I look forward to leveling just so my DPS goes up by a few points even though my gear hasn't changed much since level 50. I use the gobby earring as a serious buff because I worry my ATK, which can reach about 1200, isn't high enough and is the sole reason why my DPS is shit. In reality I'm starting to wonder if the skills are what's causing issues for melee.

Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I already know the answer from conversations with plenty of fellow rogues in game, but my word is no better than yours.
I am not a rogue, I never played a rogue, and I probably never will play a rogue. The devs took the same interpretation as I did and whether or not it's wrong I don't know, but there's no evidence to the contrary. There's no evidence for the "jump" either, so you're absolutely right. The only problem is there's no other way to interpret it without throwing in numbers no one has documented in a mathematical formula. Whether or not it's wrong the current implementation at least has some documented basis. If we find anything in logs that would be super useful, but you'd need a time appropriate log with a documented level. I'll be looking as well when I get off work~
Last edited by Aadill; 07-05-2011 at 01:37 PM..
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