Thread: Game Mechanics: AC/Level Mitigation & Backstabs
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Old 07-05-2011, 01:02 PM
Shiftin Shiftin is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Your "common sense" interpretation is actually an interpolation of that statement. It doesn't say that it is Level * (3/2) + 0.05n where n is the # of levels above 51. It says the minimum damage goes up, which makes sense because Level changes in the Level * (3/2) calculation.

I'm not disagreeing that there is a large gap between 59 and 60, but your "common sense interpretation" has nothing to back it up except your own discontent. That ain't no research.
My attempt at smoothing it out is absolutely just that, my best attempt based on how I read the sentence. We have a starting formula and an ending formula and all we have for inbetween is "it goes up". The method by which "It goes up" (gradually and scaled like most damage formulas in EQ or all at once) is unclear.

I've spent more than a few hours on the safehouse and archive.org trying to find any parses where we can derive minimum backstab at intermediary levels and can't find one. What is also notably absent, however, is people talking about the huge jump at 60 or how much their damage jumped at 60. If such a huge gap existed, it seems like someone would have posted about it somewhere or any of the rogues i've talked to would remember it. The "carrot" for rogues at 60 was assasinate, not a massive boost in DPS from a single level.

It's hard to get people to take the time to post in here, but I know hasbinbad and a few other actually leveled rogues through 51-60 during classic kunark and I'd appreciate hearing which interpretation of "it goes up" they feel is correct. I already know the answer from conversations with plenty of fellow rogues in game, but my word is no better than yours.
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PS I am looking for info on it too but everything I found ONLY says Level * (3/2) until 60, which is what the devs implemented. That's the best they can and should do unless someone comes up with something.
If you have found something that uses this phrasing, please link it. The only evidence I've seen uses very different phrasing, which makes all the difference.

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As far as Backstabbing for minimum entirely too much, that's something that they should be focused on but can only work on if people give them something to look at. Provide more numbers.
I'm not sure if you're serious here. Have you looked through the rest of the thread? Every rogue is parsing out at around 45% minimum damage backstabs. How many people need to post almost the exact same stats which directly contradict the goal kanras himself stated he was going for?

Quote:
You know, my biggest complaint is that weapon skill level seems to have a MASSIVE effect on how often you hit for more than minimum. As a ranger my skills are 15 points lower than pretty much everyone elses, so I do even WORSE dps on raid mobs than other classes simply because the melee formula seems so dependent on it. Every time I gain a level my DPS jumps a significant amount, all from 4 points of offense and weapon skills. I assume rogues are max offensive but maybe the dependency on offensive skills is too high and skewing everyone's memory of live? I'm just throwin that out there.
I think there's a good chance you are on to something here.
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Last edited by Shiftin; 07-05-2011 at 01:05 PM..
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