Your "common sense" interpretation is actually an interpolation of that statement. It doesn't say that it is Level * (3/2) + 0.05n where n is the # of levels above 51. It says the minimum damage goes up, which makes sense because Level changes in the Level * (3/2) calculation.
I'm not disagreeing that there is a large gap between 59 and 60, but your "common sense interpretation" has nothing to back it up except your own discontent. That ain't no research. You edited your post so I'll edit mine: I want to say that Level 60 is a pretty big deal. Wizards get Sunstrike, Monks get Triple Attack, Shamans get Torpor. It's a pretty powerful level. There should be something defining for your class upon reaching 60.
PS I am looking for info on it too but everything I found ONLY says Level * (3/2) until 60, which is what the devs implemented. That's the best they can and should do unless someone comes up with something. As far as Backstabbing for minimum entirely too much, that's something that they should be focused on but can only work on if people give them something to look at. Provide more numbers.
You know, my biggest complaint is that weapon skill level seems to have a MASSIVE effect on how often you hit for more than minimum. As a ranger my skills are 15 points lower than pretty much everyone elses, so I do even WORSE dps on raid mobs than other classes simply because the melee formula seems so dependent on it. Every time I gain a level my DPS jumps a significant amount, all from 4 points of offense and weapon skills. I assume rogues are max offensive but maybe the dependency on offensive skills is too high and skewing everyone's memory of live? I'm just throwin that out there.
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