Quote:
Originally Posted by Gustoo
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I dunno, I think that
1 enchanter to break up pulls.
5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.
When you have a group of OP the enchanter charm I think is a liability that isn't necessary.
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Charm pet was a liability on LIVE, here it is much, much safer. Thus the OP chanter thread. I used to hate charmed pets on live because more often than not, the charm breaks an the hasted pet attacks your group just as repop happens an you wipe.