Quote:
Originally Posted by Gustoo
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I dunno, I think that
1 enchanter to break up pulls.
5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.
When you have a group of OP the enchanter charm I think is a liability that isn't necessary.
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If the enchanters are working together and stay close to each other even with multiple charm breaks at the exact same time they should be able to chain stun the mobs such they will never get more than 1 round of combat(or 2 rounds if max hasted). And the necro is there to patch up any bumps and scratches that do get through rune/bedlam.