Quote:
Originally Posted by Xer0
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/list would like to have a word with you
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/list's original intent was 100% classic and noble. We don't have paid GMs, so we can't have said paid GMs settle disputes by making people share. /list was meant to simulate such GMs, and ensure that people who wanted the same resource would take turns for it ... just as was specified in the GM manual:
Quote:
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.
If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. ...
8.2.3.1
The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
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The problem is, the staff tried out /list version 1.0, and then ... they gave up. Which made no sense, because it was obvious that /list 1.0 was extremely
unclassic:
no one stayed awake for days on live to get a guaranteed pixel (the paid GMs, which /list was supposed to simulate, clocked out after an 8 hour shift).
So the
real classic thing would be to not let anyone wait on the list for more than 8 hours, and after that simply let it come down to luck (ie. the /random the GM would make players roll). But, sadly ... when it comes to /list, the devs seem to have started with good intentions, but then given up before they finished, and left us with something even less classic than the old autofire fights (which at least had a randomness component to them) as a result
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