Quote:
Originally Posted by Fammaden
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Were they "trying to fix" lines or did they just think the item was too powerful to be on some random level 25 named in a lowbie-ish zone?
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That's a good question. I think they didn't foresee a few things; one is that run speed is an absolute dominating factor in fights. They also didn't foresee emergent gameplay as a result of that. (One of the first widespread "nerfs" was DOT Kiting; making DOT'd mobs take less damage if running.) Another is that initially 25 was half the level cap, and not expected to be reached for some months of steady play (they'd planned on 1 year for a level 50, IIRC).
They had "A Vision" (old schoolers will know that term well) of people grouping up and moving through dungeons, toe-to-toe tanking with support, dps, and heals. What they got was camping, kiting, pulling, and everything we know and love today.
So, my suspicion is that it's a combination of both.