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  #45  
Old 03-16-2021, 01:15 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,807
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Done from the correct perspective (casual warrior with too much free time).

A Tier
Warrior - xp cheap tank, decent dps, no buttons to press so plenty of time to boss group mates around and alt tab to forums.
Wizard - no useful spells besides root, as such insane synergy with warrior to ensure best tank keeps tanking.
Cleric - Pay these to port you back from home after a 'resupply' death. Don't bother grouping with them.

B Tier
Druid - Turns you into a dog. Casts str, regen and DS on warrior. Occasionally helps to break camp. Otherwise does nothing. Invite one 2/3rd of your level to make you feel OP.
Enchanter - Not for groups, but turns you into a dog. Has good haste, so will always cap you even with a bad worn item. Would be D if it didn't dog.

Tier C
Necromancer - 2 dps characters and a healer in one. Sounds good, but synergises with rangers surprisingly well at higher level so deserves shame by association.
Shaman - like a druid but makes you get hit less often, instead of hurting things when you get hit so clearly worse.
Bard - this character is all over the place. Only gets as high as Tier C because it can roleplay your squire singing your praises.

Tier D
Paladins and Shadowknights like a worse warrior. Chose to take weak caster abilities instead of strong left arm.
Mage - a wizard and a warrior mixed together. Some kind of hybrid abomination which shouldn't exist.
Rogues - Warriors which are admitted taunt button is barely worth having. Do a crip on demand to the butt, instead of raging out at low hp. Gets things by stealth instead of force. Dweeb energy.


Z tier:
Monk, Ranger - you but better. Boo.