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  #22  
Old 02-17-2021, 09:06 PM
Anarke Anarke is offline
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Join Date: Jan 2020
Posts: 20
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So with all of that being said I would like to address the issue of raiding in general. People are making it too complicated and trying to come up with solutions that are too complicated.

The first thing that needs to be addressed before providing solutions is identifying what is the biggest issue with raiding on green? And the answer is simple. 16 hour windows are the biggest issue with raiding on green. When other guilds are actually prepared for a spawn, whether it’s noble or a 7day target being at the very end of its window then the competition is quite healthy with multiple guilds racing and multiple guilds having killed targets.

So what’s the easiest solution to the 16 hour window problem? Shorter windows sounds good but the big problem with that is that it requires the dev’s to make changes to the code. From my understanding that is very unlikely to happen so solutions should be focused on things that don’t require changes to the code.

The simplest solution I have seen is for raid target spawns to be called and all guilds who want to race given a certain timeframe to mobilize to the target, 10 minutes for example. Then a race is initiated based on a certain number being /randomed. This solution has the benefit of requiring no changes to the code, means any guild big or small can compete, still advantages guilds who can mobilize faster, still requires everyone to race for the target, and still means raid targets have a large 16 hour window and can spawn in different timezones for guilds based in different countries. And best of all? No more socking!