Quote:
Originally Posted by Zuranthium
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Air pet is generally best for grouping at higher levels because the stun is more useful to a group than the other targeted abilities the other pets use. It's also the only targeted ability of the pets that won't break another player's root. If you are in a dungeon that has weird pathing issues, the air pet is also good because it will go invisible and not create trains (if all of the monsters can't see invis anyway).
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At level 50+ the air pet's stun will also cause dd and will break roots.
The water pet at 50+ has the highest possible DPS because it is a rogue with backstab, but this is situational and most tanks don't even goddamn bother positioning themselves. Especially warriors, who suck.