Quote:
Originally Posted by Aadill
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Because running them concurrent requires extra resources that aren't available.
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Very valid point. I offered to pitch in for PEQ and I would do the same here. There are also admin resources to consider. But, these 2 items alone might push it beyond feasibility.
Quote:
Originally Posted by Aadill
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Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often.
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Addressed earlier. Constrain items to that which exist on the main line server.
Quote:
Originally Posted by Aadill
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Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it.
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They wouldn't interact. At the end of term characters would be copied to the original Project 1999 to live out their lives just all characters do now. It would a DB export/import.