It basically follows from the logical rules of the server, modified by the special circumstances of the camp.
Early on you saw some rules stating that you had to be at the keyboard for your 4-hour camp so you could maintain the line and rules, but these days so many people have done it, most camps just say you can stay AFK until the moment of the Chancellor spawn. If he's up for more than 2 minutes, then,
1) the next non-AFK person in line may engage.
2) this is tough because of
3) people who are unable to camp the mob taking up spots in line. The server rules state that you are not considered to be holding a camp unless you can kill the spawn when it pops. But a lot of self-entitled people come by and wait, then their alts or friends come by 5 minutes before the spawn to kill it for them. This was kind of a heartbreaker for the rest of the people in line who are there legitimately, and pretty unfair as well as technically not following true server rules. It's pretty obvious when you can or can't kill it by yourself. Melees have it especially rough but that's the game. They are welcome to go kill other camps and sell or trade their items for a prod. If there's any question at all, they should do it solo or with the other people who have camped with them in the same timeslot. (I have never seen 2 people come claim a camp spot so I don't even know if this has ever even happened.)
Really most of the trouble stems from question 2. And that's because of people who aren't really able to DO the camp taking up spots in line, then failing. People go afk here for 8, 12 hours... well, they typically have AFK messages stating that they want their specific time slot if they are unable to do it any other time, in which case you can simply send them tells about their newfound fortune until their modified Chancellor slot spawns, then it goes to the next person in line, and they keep their original spot. It's actually pretty simple if you just proceed logically.
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