Quote:
Originally Posted by Gustoo
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I'd probably disable multi questing which allows $$$ pharmers to lock down $$$ camps for $$$. Or limit it in some way.
As we all know project 1999 is a custom server so most of these changes are fairly straight forward if there was a desire to try to make not just a technically similar to everquest live in 1999 server but also a server with a good community. As P99 popularity has remained robust, the people that play it for a living change the nature of the game economy and the gaps in the founding fathers thinking are rearing their heads.
Today we officially know what a 2020+ classic TLP server looks like. It looks NOT FUN. So what do we do? Never launch another server? Or launch a server with customization?
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P99 is a custom server. The nearly 2x exp rate here compared to live classic is a big part of the problem. People quickly stack up at max level, level alts, PL, etc. The ease of playing here diminishes the leveling experience significantly. I keep saying it. Nerf ZEM back to classic rates, fix channeling so spell casting in combat is hard, and nerf Enchanter to stop their charmed pets from carrying groups. Game will be 10x closer to the classic experience.
This doesn't seem to be the goal though. When Green launched and it was "crowded" they launched a new server. Population was 1/3 of what a live server was. This is why P99 feels so lonely. Anytime there is any kind of contesting of camps or people rubbing elbows the staff rushes to "fix" it when this was always a core part of EQ. You would login in LGuk, ask to get a group for an hour as all 50 people in zone ignored you because all camps were taken by full groups, eventually get frustrated and look for something elsewhere.
The overcrowding was a feature not a bug. Having friends who can get you into groups, being able to ask people what it's like in other zones, arguing with other people over mobs, finding that good exp camp available, a challenging leveling experience where grouping made sense, that was all part of what made things fun.
The whole Teal/Green instance debacle and fast newb spawn rates shows P99 is far from classic. Green is literally an instanced server. You had two manastone camps and so on merged back into one economy which only happened on live when a server was dying at the end of the game's life. Totally fucks the economy and players. All done to avoid "overcrowding." Blows my mind still.