Thread: Lonely MMO
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  #19  
Old 02-12-2021, 12:58 PM
Coridan Coridan is offline
Fire Giant


Join Date: Feb 2010
Posts: 666
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
On red, the grouping EXP setup is such that the 6th person in a group is basically free, meaning there is no EXP reduction across the 5 players that are there, and the 6th just gets EXP.

It is disappointing to hear about this on the green server.

There are a couple of solutions that involve actual everquest.

1. PVP server. Sorry, I had to say it. Solo guys can't be unconcerned about the needs of the people around them. They can't lock down all valuable items perpetually with no effort or competition. They can get killed, they need to cultivate friendships and relationships with the other people in their zone. It is a better community.

2. This is a stretch, but a strict role playing server.

The community at large has seemed to cater to the worste niche of everquest players, which are high end raiders that end up having some kind of RMT scheme going on. Instead it should focus on making the game playable and enjoyable for normal people level 1-59. For PVP this would mean item loot and level requirements on high end gear to nerf uber-twinks. This makes low level play really engaging and you can choose a level to PVP at and just focus your attention on your classes strengths and weaknesses at that level and at a given state of gearedness. It also greatly encourages grouping with players that are not known PK's so you can fight PK's as a team. It makes a better community 100%

For non PVP this would be some kind of role playing oriented need before greed situation. Something that prevents any given character from looting any particular item too many times. The exception would be cash crops like giants or something, but the perpetual levitation cloak guy, the perpetual Jboots guy, all this stuff makes it impossible or absurdly difficult for a normal player who plays the game for fun instead of as a job to actually do a quest and acquire an item. So it forces everyone into a grindfest for in game currency because you can't really just go get Jboots. So no more pharming class alt to equip all of your other characters. That doesn't fit with role playing focus of the game.

This is certainly a stretch, but it would be worthwhile to consider making the third non PVP server on project 1999 a ROLE PLAYING server and have different guidelines for raiding, camping mobs, ETC. I will volunteer 10 hours a week of guide service to attempt to make this stupid idea viable.

This server would launch after Green Timeline is complete, and Red 2 is launched. This server would never merge to blue. This server would have legacy items perpetually in-game or never in game on a case by case basis which will reduce the mania. It will also have tiered level caps through the timeline so several weeks or months of level 10 being max level, ETC which will help the community progress in a non LEAVE EVERYONE BEHIND AS SOON AS POSSIBLE GET MY PIXELS AS SOON AS POSSIBLE BURN THESE WORTHLESS LOW LEVEL BRIDGES TO THE GROUND style of play.

Some of these things are super viable like the level cap, and the legacy item removal / permanent inclusion in the game.

Enforcing the permapharmer thing may be a bit more challenging but it is pretty easy for people to self police this and eventually just petition quest a guy who is at a camp all the time. Characters who petitionquest without actual justification and actual role playing attempts at resolving issue without guide assistance are warned with 2 week vacation, then banned.
I think the solution you want, would require a custom server for sure, but something like making almost all high end items no drops, but making better trades killed gear across all levels to keep the economy going, or maki g players rely more on getting high end materials for use in trades killed.
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