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Old 02-12-2021, 12:54 PM
Snaggles Snaggles is online now
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Join Date: Jul 2011
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I wonder. I'm not interested in doing the extensive log parsing it would require to answer, but I wonder. Consider the following from a duo perspective:

A fungus tunic is undoubtedly better for the easy stuff. Take Sebilis as an example. The wife (60 SHM) and I (60 SK) were in Chef area last night and she had to heal me only two or three times an hour on average, mostly when some Wizard blasted me. A fungus tunic might've erased the need for outside healing entirely. On the other hand, an occasional Torpor here and there can hardly be called a strain on the healer and that stuff wasn't going to kill us regardless.

On the opposite side, look at something like Bledrek in Velketor's Labrynth, another common target of ours. He hits for double 420's. Here's where I wonder about the fungus tunic: I would lose over 20 worn (30 displayed) AC with a fungus tunic vs. Thurgadin chestplate. If that AC is sufficient to reduce even a single average DI roll per minute by half, then the fungus tunic would in fact be a net loser even ignoring its -16 net change in DEX reducing lifetap proc rate slightly and other stat reductions. While it would take a lot of log parsing to answer this one conclusively, instinct tells me the higher AC is probably preferred over the regen in this type of case.

The fungus tunic is a great item for solo, but in my situation where I mostly duo with a Shaman I'd leave it bagged most the time for regen while feigned or similar niche uses. Admittedly vanity factors in somewhat as well: Fungus tunic looks really bad on a human.

Danth
In the most basic terms it's a game of dps in vs hps regen. Normal blue cons dont hit very hard and their dps drops like a rock with a slow. That said, shaman's rarely have mana issues so maybe a moot point.

AC and hps are great, I'm a huge fan. If I was tanking stuff that hits for 200+ I'd prob wear an AC bp over the fungi; especially if it was one-off kills vs a steady stream of xp. If it's a matter of efficient grinding though, especially running around looking for pulls, 9000 extra hps an hour is really nice. Not consequential to a shaman but for like a druid or cleric w/o clarity maybe.

Yea fungi fashion is a real thing. Human's look respectable at least compared to erudite males, lol. Ultimately my biggest hurdle with a fungi is not keeping it on a different class, usually an alt or the ranger who needs every advantage not dying.