Quote:
Originally Posted by Disease
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Each guild rolls. Two highest rolls, an offcier from both guilds duel to the death. Winner takes the mobs. This isnt need for speed, why are we racing to a target?
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I don't hate the idea, and appreciate a new take other than "rotate the mobs because durr mario kart". But this would undoubtedly also fall into Seal Team's favor.
We're not talking about a racing game. We're talking about ways to settle mobs without it being a freebie or a 16 hour poopsock. Again, everything that happens post race would play out exactly as a classic EQ raid would.
Racing has an element of chance to it. It's also very, very fun. I don't ever see raiders who played in the FTE lockout era complain that it wasn't fun back then.
Actually, in fact, the only complaints i've ever heard about it, was that Sirken made the race/lockout rules in order to give casual guilds a chance... and they rarely attended them, so he did away with it.
Rushing from the start of seb all the way down to trak's lair for FTE requires team coordination at best(GROUP DA, Eating trains, etc), and a certain amount of dumb luck at worst. I wouldn't necessarily want to be in pole position running through the mushroom caves unless I was DA'd.