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Old 02-10-2021, 09:44 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
I mean everybody has their opinions. Not having heard of "many" examples of rotations in classic doesnt mean they didnt exist. They certainly did, and it worked out just fine on my server. The "top" guild was still known to be the top guild for having the first kills on everything and first guild to break into new content, getting the fastest, smoothest kills with generally the least amount of players. They didn't have to block that content from everybody else to feel good about themselves.

And, it could work here. The problem is ever since TMO and then eventually Aftermath on blue the meta has pretty much evolved to be a zergfest. The guild with the most numbers tends to get most of the targets. Its not a coincidence. Your chances of wiping on a quick engage before you have properly set up is far lower when you are zerging a boss with 100+ that is designed to be killed by 30-40 people, and therefore you beat most other guilds to the engage and more often than not you have no trouble killing it, wiping to your own trains afterward, recovering, and handing out loot afterward and not caring about your mistakes to better yourself as a player. As a result they have such a large roster they have more mouths to feed and thus need more pixels, which results in them usually trying to take everything. Its just a downward spiral compounded by the fact that the end game is so top heavy and there's so many more raid capable lvl 60's without an increased supply of raid content. It doesn't help that the good players in the smaller competing guilds tend to get fed up with putting in so much work and getting so little to show for it they end up jumping ship to the top zerg guild at the time, setting back the competition even further.
Which is a shame because I always had fun pushing the limits of some of the content - killing raid targets with as few players possible. Something that gets tangibly more realistic as players get more gear.