Quote:
Originally Posted by unsunghero
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The game would just immediately lose those new players as they realized that they got nothing after they lost the “race” to the raid boss. That’s why EQ competition actually sucks, compared to most other successful competitive games. In order to have a successful competitive environment, the losing party needs to at least make some progress. You may not be the first guild to kill Kel’thuzad on classic WoW, but at least when you do, you still get some loot. You might not be a challenger rank in League of Legends, but at least there are some end of season rewards for Diamond, Platinum, etc
I’m not nor ever will be of the mentality that “everyone should get a trophy”, but when your version of competition is a complete zero sum game that leaves 95% of the playerbase with nothing and zero progress, it will never be successful. It will suck for everyone that didn’t get some form of progress, which will make them quit, which will lead to a dead server. Personally to me it looks like it’s the early game and re-rolling/twinking new chars that is keeping P99 alive, not the end game. The end game is what pushes people away
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A lot of people have the wrong idea of raiding. I thought the same thing before I joined a big raiding guild. The common explanation is that you have to play 3 million hours a week to get gear. It’s not true. If you have enough players in your group, you can come and go as you please.
Classic was much more about exploring the world and making friends. It’s not a classic problem to have as many max level toons as fast as there are here.
It’s only a zero sum game because people cry about seal team winning instead of banding together and beating the other guys. I mean is every raider on the server in Seal Team?
Progression? The best items in kunark drop off of myconid spore king. That can be trio’d