Quote:
Originally Posted by DeathsSilkyMist
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Wall of text
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I showed you very clearly how DoT damage for the example
you provided was greater than melee damage, ie. > 1/2. It's impossible for me to show that melee damage was <1/3 though, because you used a Cleric and didn't provide any pet damage (ie. 1/3 of the data).
Now you can cherry pick the data by arguing over which spells to use, or you can go find a new parse of a level 27 vs. a very low blue ... or whatever. Changing the goalposts won't change the blatantly obvious fact that
as a caster Shaman are going to generally do more damage with spells than melee (especially the higher level you get).
I'll say it one last time, and then I'm done with this thread: there are three Shaman play styles, and they all have value. Which one is optimal has to do with tons of factors; your melee damage output is only
one.
If you weigh all of those factors, you will undoubtedly come to the conclusion that tanking for every mob you ever face is sub-optimal (even with a great melee weapon and haste). The details
will vary, but I'm still convinced that
as a caster class Shaman follow the general pattern of all casters: the more your level goes up, the more your melee damage becomes less and less of your total DPS. Hell, as Snaggles reminded me, from 45+ it's
guaranteed Shaman melee damage will be the minority (unless you are an Iksar, sorry), because there is no weapon in the game with the DPS to match the JBB.
Don't play a Shaman (or any Priest) if you want to beat on things and have that beating be meaningful for your character's career: play a hybrid.