Quote:
Originally Posted by Dokuton
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I'd really appreciate hearing more about playing an SK without slam. I'm pretty set on making an Iksar SK eventually but the thought of being gimped at all times when using a 2hander seems like a heavy cost. Is slamming with a 2 hander a significant damage boost?
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With the changes in melee push no longer interrupting spell casting (maybe there’s a 1% chance?) slam has become extremely useful. If you prevent a mob from casting a heal or dropping a big nuke you might as well have increased your damage output substantially. I play an ogre on blue and had a complete different experience leveling in zones like Paw, KC, and the hole where you would regularly have big heals undo all the DPS you’ve done when I played on my monk
I could count on 1 hand the number of times I’ve seen a tank switch from a 2hander/duel wielding (for it warrior it should be even easier) mid combat and get a bash of in time to interrupt a spell. It’s more common to see a smart tank switch when the mob first comes into camp and just live with the lower DPS during the fight.
Slam makes it so you don’t have to pick and always have that tool at the ready to interrupt. Also caveat, there are some awesome pally/SK 1handers and DPS from the tank is not a primary concern (assuming your grouping). If your soloing on an SK keeping a mob feared will keep it from casting.
IMO it’s a big deal, but also not game breaking if you choose a race without.