I think when a guild is still in its infancy they should use a pure loot council. Once they have a solid bedrock of key classes geared well enough I'd switch over to a suicide sort of system. Attrition is always going to occur and no one wants to join a guild where everyone else on it has inflated DKP. Sure, you might be able to "buy" new additions with free DKP, but then you are just doing a poor imitation of a loot council and potentially annoying members you already have demonstrable need to retain.
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