Quote:
Originally Posted by Evia
[You must be logged in to view images. Log in or Register.]
All these people saying that having a rando show up and win an item over you,when you put x amount of hours in are missing the point I’m trying to make. If that rando worked just as hard as you did to bring that mob down, shouldn’t he have equal rights to loot? Why are we getting complex and factoring in all the raids YOU have done and all the time YOU put that in that really have nothing to do with the CURRENT raid and CURRENT effort provided by the guild force. Imho everyone who killed the mob gets to roll. The /random gods dictated my life from 1-60 why should this change now?
|
Your assumption here is wrong. The issue is that the rando does NOT work as hard to bring that *one particular mob* down. In a competitive raid environment, that mob doesn't die without people tracking it (which the rando didn't do). That mob doesn't die without DA idols and aggro-clickies to bring the pull in and get it stable (which the rando didn't farm). That mob doesn't die without raid leaders and class leaders stepping up to organize heal chains, tank orders, bump lists, assign train-away roles, etc. (which the rando isn't organizing). That mob might not die without RTE and race line team waiting (which the rando isn't doing). That mob doesn't die without a lot of hours of theory-crafting, and testing of strats on test and P99, practice sessions, etc. (which the rando didn't particpate in).
End game raiding is not just as simple as show up, kill a mob, get some loot.