Quote:
Originally Posted by druidbob
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Does no one show up because they want to kill a dragon? Isn't that the whole "fun" part of the game, killing big monsters with your guildmates? I dunno maybe my casual scum is showing, but people should raid because they enjoy raiding. And perhaps a guild shouldn't go out of their way to develop a loot system that caters to people who would not even log in for a raid unless it directly benefits them.
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The logic collapses when you consider there is a substantial amount of effort required outside of just showing up and participating in an engage in order to contest and kill a target. Without DKP, you put the majority of the burden on a select few willing to dedicate time and energy above and beyond with minimal to zero reward. Showing up for the kill is only a portion of the requirement.
Tracking, racing, farming consumables, etc.
E.g. Statue race in Kael requires tracking and sitting at a race line for hours on end. At a moment's notice, racers need to be able to run for the Statue. In order to be competitive, it's basically a requirement to practice the race in addition to participating. Even with DKP as an incentive, most guilds have difficulty finding a diverse set of members will to go through the effort.
Most of the rest just have to be ready to log in and participate in the kill.
Even the most laid back, generous, and good willed will eventually grow tired of what amounts to dedicating vast amounts of their time for zero return. Even if they did it for their friends, guilds see a lot of players show up once a blue moon, leave the guild or even just disappear completely. Especially so in the larger guilds.