Nevermind I figured it out. The calculation for proc chance on swing must be based on attack delay and not actual number of swings per minute or whatever, meaning that casting inbetween swings won't really make a difference for this calculation.
I guess if this is true and you're trying to cast in combat and proc at the same time, you should grab a high delay proccing weapon, reducing the number of missed attack rounds per cast, and guaranteeing a higher proc rate than you'd see on a 1her with lower delay.
/..../
Just to clarify, I feel like the question dealing with proc rate when casting is taken into account is actually the question of whether proc calculations use your actual # of swings per minute or your calculated # of swings, and it must be the latter...
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