Quote:
Originally Posted by azeth
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^ this. to even expound on that thought Rogean, i'm wholey curious as to what game mechanics keep this corporation system in place. Seems like the whole scheme is very much glued together by the time/effort spent by a select few people outside the actual game.
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You are mistaking EVE Online for a game made in 1999. There are very robust and creative mechanics and features in place to support a host of things you may be unfamiliar with, from player-made political entities including nation-states complete with infrastructure to massive ship construction taking months in time requiring the resources of GROUPS of ALLIANCES. For instance, there are perhaps barely just enough players on P99 to construct a Titan-class capital ship... within a year.