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Old 01-18-2021, 09:53 AM
Mblake81 Mblake81 is offline
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Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
The penetrable rock crevice leading into the Hole; whether intentional or not, it was a nice perk for small races and those able to shrink themselves. The shortcut dropdowns and zoneout pads in the Hole. The bookcase door leading to the basement of Unrest. The icy terrors in Permafrost, how with bad positioning and one knockback, players will get flung into the bear pits. NPCs that knockback/grav flux in Plane of Sky. An epic fight that requires group members submerge themselves in lava. Dragons spawning at or in the vicinity of Druid rings, which are still preferable to the Skyfire Wizard ring. All nice touches. It's easy to see the devs' minds at work and imagine them laughing as they built these zones that would later grief/reward players for being too curious or too careless. AE dispels were the cruelest though. Unforgivable.
This post makes me smile.

Welp, who's ready for some spit polished Unreal Engine mobile games? Raid: Shadow Legends. Millions of players.