Quote:
Originally Posted by Crede
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Also an animal slow/mez would have been cool.
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I'm actually kind of glad that the developers didn't go overboard with the mobtype-restricted spells in EQ. If they had, there would have been pressure on them to design the content to suit it. If druids had been the "shaman against animals" (and same with undead for cleric/necro), there would have to be "the animal dungeon" and "the undead dungeon" and whatnot in a systematic way across the game, and it would have fostered the notion that those classes were meant to stick to that content.