Quote:
Originally Posted by Mblake81
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It's why there is a drastic difference in look between original world monsters like Hill Giants and the Velious giants. Pumping out expansion every year.
I would like to do a cohesive visual overhaul using the same art style but with a custom engine, specific to a game like this (with mobs agro through walls etc.). No way would i use Unreal.
EQ deserves its own engine.
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Someone is making one in unity, but I wonder about the authenticity of those quirks I agree.