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Old 01-16-2021, 02:28 PM
Mblake81 Mblake81 is offline
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Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I was thinking, I figured it out.

When they made an expansion.

Now hear me out!

This game is great, we just played through 10 years of kunark, without a broken economy. It proved to me it's one of the most well designed games in history.

So here's when EQ started to go down hill, when they released an expansion, 1 year after launch, setting up the precident, that they would continue to release expansions, every 1 year thereafter.

That is what killed everquest, the fast grind of expansion after expansion, to keep new players coming in, and ignoring the things that old players loved: The content they were already playing.
It's why there is a drastic difference in look between original world monsters like Hill Giants and the Velious giants. Pumping out expansion every year.

I would like to do a cohesive visual overhaul using the same art style but with a custom engine, specific to a game like this (with mobs agro through walls etc.). No way would i use Unreal.

EQ deserves its own engine.