I played up to Prophecy of Ro, and quit shortly after the expansion came out.
What killed EverQuest for me, was the endless conveyor belt of expansions. The vast majority of people had not had time to enjoy a lot of what was offered in one expansion, before the next expansion rolled out.
The majority of people that played on my server (Fennin Ro) were not "hardcore, play all day/every day" people. We had jobs and lives outside the game, and it often felt that we were being punished for not making EQ our number one priority in our lives. I felt that I was constantly playing catch-up at the beginning of each expansion, so that I might have one character at max level before they raised the level cap again. Then it was trying to grind out the un-fun AA's that were required for most guilds, and even many groups.
Adding to the mounting burden of trying to keep up, the PoK books and the Bazaar pretty much killed any sense of community I felt from the game, and it just became another job.
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