People don't chill out in these forums because they are pretty toxic but we still have a lot of lurkers. When I say everyone, I mean everyone that wants to play PVP wants to have a new one. The old one isn't going to get nuked so the 40-60 players can stay on current red if they like getting a full account full of BIS characters or maybe 1 of every race of their favorite class all BIS or some other such accomplishment.
Best bet is to let green run out and then make a new red when the fervor for real classic is renewed.
Best bet would be to follow green timeline and make a rallos zek server with all rallos zek rules excluding probably player fear and player held items looting which were in place for a little while.
Most likely bet would be to follow green timeline and make a sullon zek server with 2 custom teams and no item loot or PVP level range. Ideally with tiered level caps to allow the server to progress more uniformly.
Both OK options but option 2 eliminates the chance for any fun except EXP grinding at low levels once the server is developed but thats OK because everyone seems to shit all over low levels anyways. At least the tiered level caps will keep people clustered together somewhat.
Here is the opportunity we have: GREEN was the first chance at a FULL Vanilla - velious timeline with all patches in places and all intended changes that P99 has tried to accomplish and all the classic we could find.
GREEN discovered a new pile of serious problems. Specifically, too many people trying to bumrush to max level, and too many people trying to camp legacy items. The anxiety about getting levels and dominance as early as possible, and the anxiety about acquiring legacy items essentially destroyed all of the classic that the Project 1999 team was trying to accomplish. The green server playing experience was the very least classic playing experience to date on project 1999, this compared to red server and blue server player experiences.
So Red 2.0 is an opportunity to follow a legitimate classic timeline with all UI fixes and changed in place, but to customize in order to compensate for the 2021 EQ players level of psychosis.
Red 2.0 can solve many problems and make the best classic server ever. MAYBE it will be a trainwreck in the end, but it will be another great attempt. At this point we have 1000 ish players on blue and green combined and in a year or so longer if these guys still like EQ there will be a fresh batch of them ready to give PVP version of their favorite server a try just to spice things up.
With the changes we have all talked about for at least 6 years the server can be the best way to experience classic everquest. Red 99 already is, but red 2.0 will be significantly better and will learn from the lessons of red 99's really troubled launch.
Does anyone have a timeline graph of Red 99's population? I would love to see that. We can correlate the population number with expansion launches, guild bans, ETC and we can establish some (spurious) causal relationships between the events and the subsequent population demise.
Who wants a new red server? Literally everyone who wants a good everquest server. Red 2.0 will be the best everquest emu server ever, until red 3.0 is launched.
An actual PVP environment also attracts a very different type of player from outside of the everquest community that will be interested in the "Hardcore" nature of everquest PVP. Even non item loot (super softcore, mega panzy status) everquest PVP is hardcore by modern standards and this can be attractive to new players.
We do need to make it easier to get the damn game setup on 1080p + displays, getting trashcan UI setup is a major pain and takes a lot of not clearly documented enough pro setup tips. Things like the lack of pet command box now mean you really gotta know WTF to do to get your pet to do stuff for all the pet classes, and the limited number of hotkey buttons means you need to learn how to cycle through those and stuff.
I know we aren't making classic 1999 servers to appeal to the masses but some of these challenges can be mitigated to bring new players into the fold and keep them there, and leaving glass eating barriers in place when they don't need to be is an unnecessary hinderance.
Looking forward to Brown 99
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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