Quote:
Originally Posted by Hobby
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Necro's are quite useful. Having a number of them means more healing and more daamage....granted you definately don't want them to be the bulk of your force, but having more than 3 on every raid is highly beneficial.
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You can spam lifetap dragons or other aoe encounters, stay up and not need healing. Are you willing to trade 200-300 damage per cast for not needing heals (with good resists)?
For the players with any kind of forethought, "broken" classes will still be brought to raids so they can be geared for when they are fixed.
Your class's ability to kill fast chain pulling at solb pit/royals in no way dictates your class's overall usefulness and role. Many people here who've replied to the caster threads seem to think this.
There's a reason I don't think members of prominent raid guilds are discussing this actively here :P.
Quote:
Originally Posted by Ostros
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Yep. FD, shake aggro, rez a cleric or two, twitch'em, and done.
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This kills zero greater kobolds, get a clue! Most groups will just laugh at you!