
01-04-2021, 06:44 PM
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Sarnak
Join Date: Aug 2010
Posts: 239
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Quote:
Originally Posted by fastboy21
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I don't agree with your conclusions, but I've thought about why p99 (socially and emerging gameplay) is so much different than live. There are the usual suspects: game knowledge now is vast, player experience is vast, better connections, non-classic UIs, 3rd party software, etc.
But I think it is mostly a generational thing. On live the average player was a GenX or older (meaning growing up without internet, online games, mmos, etc.). Many came to EQ from their pnp (pen and paper games, like AD&D) backgrounds and treated the virtual world like an extension of their experience with pnp games. The average age (from what I recall surveys showing 20 years ago) put the average player age at about 25-30 years old.
If this same demographic were playing today the average player would 45-50 years old. While those players still exist, most of the server isn't that demographic now. They are younger. The majority of players I've met on p99, especially in the uber guild game, are closer to 30-35...which means that they were the young kids that your guild on live wouldn't tag because they were too immature for adult guild conversation.
These players of that younger generation play EQ like it is any other video game, and that's not how it used to be played. The result is that much of the behavior that so many find unlike their memories from live.
Don't get me wrong. I'm not calling the players on p99 "immature" or even putting them down. I'm just pointing out that they play games differently.
In some ways, its actually a really cool sociology experiment.
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being 33- i relate more to Gen X then melennials but.
why is it that the older generations blame the generations that they created, for their problems?
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