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Originally Posted by DeathsSilkyMist
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Paladins are probably the superior offtank as well, since raid mobs basically resist all Shadowknight spells.
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Doesn't matter, resisted spells still generate aggro and it's not like pala spells aren't resisted the same. At least SK has some spells with negative resist check if that was a concern. And 55+ mobs are outright immune to stun... do stuns even generate aggro when the mob is immune? I can't remember.
WHen it comes to off tanking in raids it's actually great to be able to get snap aggro and then feign it off after a while to hand the mob to a warrior if needed. Flurry drakes come to mind.
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In solo situations, it depends. Both Paladins and Shadowknights are bottlenecked by mana. Their mana pools are relatively small, and can get drained quickly if things go bad. Shadowknights deal more damage, and can kill mobs more mana efficiently than Paladins due to fear kiting and FD. This is especially true with caster mobs, because Paladins are forced to cast a lot of stuns, whereas a single fear can last for at least 40 seconds. However, Shadowknights lose a lot of options when fighting mobs that are highly magic resistant or immune to fear. In those cases, Paladins have the advantage because self heals cannot be resisted. That means they can spend all of their mana in the fight, whereas a Shadowknight wouldn't be able to use their spells, unless you do something like summon an eye to cast lifetap on.
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Fear kiting is way more mana efficient than facetanking mobs and healing yourself afterwards. 45+ pala can use clickies to heal for free but that takes forever and SK can fear kite for free with clickies. I can't think of anything that's immune to magic and fear that a pala would be able to solo anyway.