With zone knowledge? Paladin. Without? Shadow Knight.
With unlimited funds? Shadow Knight. Without? Paladin.
Lay Hands > Harm Touch
Heals > Lifetaps
Resurrection > Summon Corpse
Though there are edge cases, especially when a corpse falls through the world and no guides are online.
Sanctification > Unholy Aura / Leechcurse
Deepwater > Blood Ember
Fiery Defender + SoulFire > Innoruuk's Curse + Reaper of the Dead
Circlet of Shadow > Ring of Shadows
Revenant Bauble > Peggy Cloak
Vampiric Embrace / Shroud of Death > Divine Might
Lifetap procs rarely see resists.
Cures ≥ DoTs
Cures are useful in solo, group, and raid content. DoTs are more useful than cures in solo content and darkness is excellent in groups, but even the heavier DoTs rarely see use on raids.
Stun ≥ Fear
Fear is more effective but also more situational, as there are times when using it will lead to death en masse which isn't the case with stun. Versus mobs that are immune to either spell type, stuns still retain much of their worth on the spell bar for aggro.
Feign Death ≥ Divine Aura
FD seems better overall, especially with three versions and CoS, but DA cannot fail and aggro can be regained with taunt while invulnerable. Root and camp are okay enough in the absence of Feign Death, otherwise DA and zone if (a few) too many mobs are aggroed.
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