Quote:
Originally Posted by bomaroast
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Somehow over the last decade the playerbase on P99 has gotten worse. We all know the raiding scene has always been toxic and stupid, but lately even just hanging out in low level dungeons is toxic af. People train without smashing a train hotkey. Lots of people will just ignore you if you try to interact with them. Half the players in groups are afk or barely paying attention.
The playerbase on P99 sucks, and it's a damn shame.
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I don't agree with your conclusions, but I've thought about why p99 (socially and emerging gameplay) is so much different than live. There are the usual suspects: game knowledge now is vast, player experience is vast, better connections, non-classic UIs, 3rd party software, etc.
But I think it is mostly a generational thing. On live the average player was a GenX or older (meaning growing up without internet, online games, mmos, etc.). Many came to EQ from their pnp (pen and paper games, like AD&D) backgrounds and treated the virtual world like an extension of their experience with pnp games. The average age (from what I recall surveys showing 20 years ago) put the average player age at about 25-30 years old.
If this same demographic were playing today the average player would 45-50 years old. While those players still exist, most of the server isn't that demographic now. They are younger. The majority of players I've met on p99, especially in the uber guild game, are closer to 30-35...which means that they were the young kids that your guild on live wouldn't tag because they were too immature for adult guild conversation.
These players of that younger generation play EQ like it is any other video game, and that's not how it used to be played. The result is that much of the behavior that so many find unlike their memories from live.
Don't get me wrong. I'm not calling the players on p99 "immature" or even putting them down. I'm just pointing out that they play games differently.
In some ways, its actually a really cool sociology experiment.